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<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<!-- Sid Meier's Civilization 4 -->
	<!-- Copyright Firaxis Games 2005 -->
	<!-- -->
	<!-- Civic Infos -->
	<CivicInfos>
		<CivicInfo>
		  <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
		  <Type>CIVIC_ANCESTOR_WORSHIP</Type>
		  <Description>TXT_KEY_CIVIC_ANCESTOR_WORSHIP</Description>
		  <Civilopedia>TXT_KEY_CIVIC_ANCESTOR_WORSHIP_PEDIA</Civilopedia>
		  <Strategy>TXT_KEY_CIVIC_ANCESTOR_WORSHIP_STRATEGY</Strategy>
		  <Button>Art/Interface/Buttons/Civics/Button_AncestorWorship.dds</Button>
		  <TechPrereq>TECH_CHIEFDOM</TechPrereq>
		  <iAnarchyLength>1</iAnarchyLength>
		  <Upkeep>UPKEEP_HIGH</Upkeep>
		  <iAIWeight>0</iAIWeight>
		  <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
		  <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
		  <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
		  <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
		  <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
		  <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
		  <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
		  <iExtraHealth>0</iExtraHealth>
		  <iFreeExperience>0</iFreeExperience>
		  <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
		  <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
		  <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
		  <iBaseFreeUnits>0</iBaseFreeUnits>
		  <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
		  <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
		  <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
		  <iGoldPerUnit>0</iGoldPerUnit>
		  <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
		  <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
		  <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
		  <iMaxConscript>0</iMaxConscript>
		  <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
		  <iExpInBorderModifier>0</iExpInBorderModifier>
		  <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
		  <iLargestCityHappiness>0</iLargestCityHappiness>
		  <iWarWearinessModifier>0</iWarWearinessModifier>
		  <iFreeSpecialist>0</iFreeSpecialist>
		  <iTradeRoutes>0</iTradeRoutes>
		  <bNoForeignTrade>0</bNoForeignTrade>
		  <bNoCorporations>0</bNoCorporations>
		  <bNoForeignCorporations>0</bNoForeignCorporations>
		  <iCivicPercentAnger>0</iCivicPercentAnger>
		  <bStateReligion>0</bStateReligion>
		  <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
		  <iStateReligionHappiness>0</iStateReligionHappiness>
		  <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
		  <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
		  <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
		  <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
		  <YieldModifiers/>
		  <CapitalYieldModifiers/>
		  <TradeYieldModifiers/>
		  <CommerceModifiers/>
		  <CapitalCommerceModifiers/>
		  <SpecialistExtraCommerces/>
		  <Hurrys/>
		  <SpecialBuildingNotRequireds/>
		  <SpecialistValids/>
		  <BuildingHappinessChanges/>
		  <BuildingHealthChanges/>
		  <FeatureHappinessChanges/>
		  <ImprovementYieldChanges/>
		  <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing>
		</CivicInfo>
	</CivicInfos>
</Civ4CivicInfos>
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