<?xml version="1.0"?> <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> <Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml"> <!-- Sid Meier's Civilization 4 --> <!-- Copyright Firaxis Games 2005 --> <!-- --> <!-- Civic Infos --> <CivicInfos> <CivicInfo> <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType> <Type>CIVIC_ANCESTOR_WORSHIP</Type> <Description>TXT_KEY_CIVIC_ANCESTOR_WORSHIP</Description> <Civilopedia>TXT_KEY_CIVIC_ANCESTOR_WORSHIP_PEDIA</Civilopedia> <Strategy>TXT_KEY_CIVIC_ANCESTOR_WORSHIP_STRATEGY</Strategy> <Button>Art/Interface/Buttons/Civics/Button_AncestorWorship.dds</Button> <TechPrereq>TECH_CHIEFDOM</TechPrereq> <iAnarchyLength>1</iAnarchyLength> <Upkeep>UPKEEP_HIGH</Upkeep> <iAIWeight>0</iAIWeight> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier> <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier> <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier> <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier> <iExtraHealth>0</iExtraHealth> <iFreeExperience>0</iFreeExperience> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier> <iMilitaryProductionModifier>0</iMilitaryProductionModifier> <iBaseFreeUnits>0</iBaseFreeUnits> <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits> <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent> <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent> <iGoldPerUnit>0</iGoldPerUnit> <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit> <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit> <bMilitaryFoodProduction>0</bMilitaryFoodProduction> <iMaxConscript>0</iMaxConscript> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <iExpInBorderModifier>0</iExpInBorderModifier> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <iLargestCityHappiness>0</iLargestCityHappiness> <iWarWearinessModifier>0</iWarWearinessModifier> <iFreeSpecialist>0</iFreeSpecialist> <iTradeRoutes>0</iTradeRoutes> <bNoForeignTrade>0</bNoForeignTrade> <bNoCorporations>0</bNoCorporations> <bNoForeignCorporations>0</bNoForeignCorporations> <iCivicPercentAnger>0</iCivicPercentAnger> <bStateReligion>0</bStateReligion> <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread> <iStateReligionHappiness>0</iStateReligionHappiness> <iNonStateReligionHappiness>0</iNonStateReligionHappiness> <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier> <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier> <iStateReligionFreeExperience>0</iStateReligionFreeExperience> <YieldModifiers/> <CapitalYieldModifiers/> <TradeYieldModifiers/> <CommerceModifiers/> <CapitalCommerceModifiers/> <SpecialistExtraCommerces/> <Hurrys/> <SpecialBuildingNotRequireds/> <SpecialistValids/> <BuildingHappinessChanges/> <BuildingHealthChanges/> <FeatureHappinessChanges/> <ImprovementYieldChanges/> <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing> </CivicInfo> </CivicInfos> </Civ4CivicInfos>
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Ancestor Worship/Infos
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