Alliott Mod Wiki
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A morris A morris 24 November 2009
1

Stone Age Test Successful

I added some Ancient Era Stone Age mod techs to WoC and they loaded successfully.

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A morris A morris 20 November 2009
0

Making the Stone Age Mod modular II

I finished separating added Stone Age values from technology definitions. I still need to add text and images, make dependency and grid changes.

Once that is done I may try a test, but I still need to figure out how to add the new eras and change the starting techs.

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A morris A morris 19 November 2009
0

Making the Stone Age Mod modular

Using WoCConverter, I was able to split most of the XML files, saving a lot of work. I still need to do the Civics, add schema and art, implement WoC folder structure and make changes in the XML for the additions from the Stone Age Mod.

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A morris A morris 19 November 2009
1

World of Civilization

The more I research World of Civilization Mod, the more I think that it has done a lot of the work for us. The only problem is that some features are still unfinished.

I am compiling a list of the modules and features of WoC, so we can see what features we want to use.

I am also compiling a list of other mods that we may want to add.

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A morris A morris 18 November 2009
0

WoC's Neolithic Era module

I played two games of the World of Civilization Mod starting in the Neolithic Era.

In my first game I started with a Hunter and began researching Agriculture to enable city founding. I gained a Warrior from a goody hut and lost my Hunter before finishing researching Agriculture. I don't know if this is why I couldn't found any cities or if it is because I didn't start with a Camp unit.

In my second game, I started with a Hunter and a Camp unit. The camp looks like a caravan until you fortify it and then it looks like two tents. The Camp is supposed to be able to produce units. I didn't receive any until I finished researching Agriculture, then I got a Settler, another Camp, and a Hawk (which I seem to have lost).

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