(Created page with '# Stone Age # Changes to agriculture # Biodiversity # Stability, Plague, Revolution # Naming map features # Skill point system to acquire techs # Skilled trades # Refined…') |
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# Naming map features |
# Naming map features |
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# Skill point system to acquire techs |
# Skill point system to acquire techs |
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− | # Skilled trades |
+ | # [[Skilled trades]] |
− | # Refined combat |
+ | # Refined [[Combat|combat]] |
− | # refine socio-political aspects and diplomacy |
+ | # refine socio-political aspects and [[Diplomacy|diplomacy]] |
# Expand the depth of in-game missions and other random events, and incorporate these into the tech tree |
# Expand the depth of in-game missions and other random events, and incorporate these into the tech tree |
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# structure the civs in a tree so that break-off civs follow cultural-historical patterns |
# structure the civs in a tree so that break-off civs follow cultural-historical patterns |
Latest revision as of 04:30, 17 November 2009
- Stone Age
- Changes to agriculture
- Biodiversity
- Stability, Plague, Revolution
- Naming map features
- Skill point system to acquire techs
- Skilled trades
- Refined combat
- refine socio-political aspects and diplomacy
- Expand the depth of in-game missions and other random events, and incorporate these into the tech tree
- structure the civs in a tree so that break-off civs follow cultural-historical patterns