Alliott Mod Wiki
(Created page with '# Stone Age # Changes to agriculture # Biodiversity # Stability, Plague, Revolution # Naming map features # Skill point system to acquire techs # Skilled trades # Refined…')
 
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# Naming map features
 
# Naming map features
 
# Skill point system to acquire techs
 
# Skill point system to acquire techs
# Skilled trades
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# [[Skilled trades]]
# Refined combat
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# Refined [[Combat|combat]]
# refine socio-political aspects and diplomacy
+
# refine socio-political aspects and [[Diplomacy|diplomacy]]
 
# Expand the depth of in-game missions and other random events, and incorporate these into the tech tree
 
# Expand the depth of in-game missions and other random events, and incorporate these into the tech tree
 
# structure the civs in a tree so that break-off civs follow cultural-historical patterns
 
# structure the civs in a tree so that break-off civs follow cultural-historical patterns

Latest revision as of 04:30, 17 November 2009

  1. Stone Age
  2. Changes to agriculture
  3. Biodiversity
  4. Stability, Plague, Revolution
  5. Naming map features
  6. Skill point system to acquire techs
  7. Skilled trades
  8. Refined combat
  9. refine socio-political aspects and diplomacy
  10. Expand the depth of in-game missions and other random events, and incorporate these into the tech tree
  11. structure the civs in a tree so that break-off civs follow cultural-historical patterns