- Stone Age
- Changes to agriculture
- Biodiversity
- Stability, Plague, Revolution
- Naming map features
- Skill point system to acquire techs
- Skilled trades
- Refined combat
- refine socio-political aspects and diplomacy
- Expand the depth of in-game missions and other random events, and incorporate these into the tech tree
- structure the civs in a tree so that break-off civs follow cultural-historical patterns
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