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Master specialists are specialists in unit form. They represent the movement of experts. Their purpose is to add depth to the cultural aspect of the game. They are national units, and thus their number is limited.


Types[]

Industrial:[]

  • Blacksmith
  • Carpenter
  • Fisherman
  • Farmer
  • Weaver
  • Architect

Commercial:[]

  • Trade Caravan
  • Sailor

Scientific:[]

  • Inventor
  • Professor

Cultural:[]

  • Tribal Elder
  • Bard
  • Minstrel
  • Troupe
  • Scribe
  • Philosopher

Religious:[]

  • Shaman
  • Master of Scripture
  • Master of Discipline
  • Mystic
  • Healer
  • Patriarch Saint
  • Matriarch Saint
  • High Priest
  • High Priestess

Military:[]

  • Drill Sergeant

Political:[]

  • [Civil Servants] -- these are a special category


Abilities[]

Master Specialists can:

  • Join a city as a free specialist
  • Create a cultural exchange with a friendly civilization (like making a trade mission)--points toward technology exchange
  • Create a cultural mission with a friendly civilization (like making a trade mission)--spread of your culture
  • Be presented as a gift to, or traded with a friendly civilization


Free Specialist[]

Cultural Exchange[]

Before the ability to trade technology (after scientific method?), this is a the only way to actively exchange technology (tech diffusion through open borders being passive). A cultural exchange gives 50% of the research points toward a technology in the category of the Master Specialist.

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