Alliott Mod Wiki
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Revised Jul. 23[]

  1. Combine Stone Age, Total Realism, Test of Time mods, and the abandon city ability.
  2. Expand the depth of in-game missions and other random events to replace Leader and Civilization traits.
  3. Add Public Faces.
  4. Flesh out Stone Age with new Great People, revamp Tile Improvements.
  5. Make Buildings more complex.
  6. Revamp Military Units.
  7. Expand Civics.


Revised Dec. 8[]

1.    Combine Stone Age, Heph Beyond, Test of Time mods, and the abandon city ability.
2.    Add the agriculture revamp, including random events that affect crops.
3.    Modify the tech tree (using skill point system).

4.    Perhaps add the skilled trades economy, refine combat. Add new units, buildings, etc. to keep the game balanced. Add desirable elements from other mods.

5.    Expand the depth of in-game missions and other random events, and incorporate these into the tech tree.


Draft 1[]

1.    Combine Stone Age and Heph Beyond Mods
2.    Combine Stone Age, Heph Beyond, and desirable elements of the other mods, especially elements from Rhye’s and Fall of Civilization: Stability and Plague, and the abandon city ability
3.    Add the agriculture revamp, including random events that affect crops
4.    Mod the tech tree (using skill point system), add the skilled trades economy, refine combat, add new units, buildings, etc.
5.    Expand the depth of in-game missions and other random events, and incorporate these into the tech tree; add, if possible, an ability to name things on the map; structure the civs in a tree so that break-off civs follow cultural-historical patterns

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