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Unit Advanced Training[]

Name Function Cost
Formations I +10% Attack for land units
Formations II +10% Defense for land units
Formations III +10% Defense when fortified for Archery, and Gunpowder
+10% Withdrawal for Mounted and Skirmisher
+5% Strength to Melee
Formations IV +1 First Strike for Archery, Skirmisher, Gunpowder
+1 Movement for Mounted and Armour
+10% Strength for Melee and Gunpowder
First Aid Heal Self Extra 10% Damage/Turn
Officer -10% experience required to advance each experience level



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